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1. give the amarr and minmatar dropships and tanks - in Feedback/Requests [original thread]
These were all in the 1.7 SDE so aren't new to 1.8. However, stuff514 is already updated to SDE 1.8 so links are from there. Large Beam Turret - Weapon Large Artillery Turret - Weapon Large Autocannon Turret (vehicle HMG) - Weapon ...
- by Grit Breather - at 2014.03.20 14:40:00
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2. [Suggestion] Overhaul KDR - in Feedback/Requests [original thread]
Alaika Arbosa wrote: This is probably something that has already been brought up in this thread, though I'd like to mention it without reading through the entire thread since I remember bringing this up in Closed Beta and being shouted down by ...
- by Grit Breather - at 2014.02.20 09:41:00
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3. [Suggestion] Overhaul KDR - in Feedback/Requests [original thread]
CCP Saberwing wrote: Okay, okay Grit, I'll reply :) As I think I mentioned previously, it's definitely an interesting idea. While I'm not sure I personally agree with simply consolidating Kills + Assists, I think a way of pushing Assists as a ...
- by Grit Breather - at 2014.02.09 14:02:00
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4. [Suggestion] Overhaul KDR - in Feedback/Requests [original thread]
hgghyujh wrote: and here I thought I found an interesting post in a sea of......... if we are gonna do kdr right that means isk lost to isk destroyed stats, and isk lost to wp earned. I could care less about blending assists into kills. KDR ...
- by Grit Breather - at 2014.01.22 12:32:00
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5. [Suggestion] Overhaul KDR - in Feedback/Requests [original thread]
SponkSponkSponk wrote: Grit Breather wrote: RuckingFetard wrote: We need an ISK efficiency indicator ratio , I,e, ISK destroyed to ISK lost. My main problem with that specific metric is the upcoming Player Market. I don't know how much ...
- by Grit Breather - at 2014.01.22 10:51:00
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6. [Suggestion] Overhaul KDR - in Feedback/Requests [original thread]
GRIM GEAR wrote: This is a great thread Grit Breather. You're idea is really ingenious if implemented it will in-courage teamwork and create a healthier environment via people not yelling over the coms about kill stealers and getting revived an...
- by Grit Breather - at 2014.01.22 10:00:00
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7. [Suggestion] Overhaul KDR - in Feedback/Requests [original thread]
RuckingFetard wrote: We need an ISK efficiency indicator ratio , I,e, ISK destroyed to ISK lost. My main problem with that specific metric is the upcoming Player Market. I don't know how much you know EVE economics but prices are anything but...
- by Grit Breather - at 2014.01.22 09:54:00
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8. [Suggestion] Overhaul KDR - in Feedback/Requests [original thread]
SponkSponkSponk wrote: Screw KDR, I want isk destroyed/isk loss ratio. Why not make another post about that? :)
- by Grit Breather - at 2014.01.22 09:37:00
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9. [Suggestion] Overhaul KDR - in Feedback/Requests [original thread]
Marc Rime wrote: Those changes would, would they not, result in something that isn't really KDR any more? Why not leave kills and deaths as they are, and simply request more statistics. Then we could compare players based on any ratio or ratin...
- by Grit Breather - at 2014.01.22 00:29:00
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10. [Suggestion] Overhaul KDR - in Feedback/Requests [original thread]
Sole Fenychs wrote: Guys, removing the reward for knockout and shifting it to termination just means that everyone will double-tap everything forever. That is *not* good for the gameplay, because you then have to develop OCD to get your kill WP...
- by Grit Breather - at 2014.01.21 14:27:00
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11. [Suggestion] Overhaul KDR - in Feedback/Requests [original thread]
Sole Fenychs wrote: Grit Breather wrote: I don't know if I agree with you on that. Giving 2 killers a full 50 WP reward for doing half the damage for a kill seems wrong to me. Getting to 50 WP should be a special occasion where you feel you...
- by Grit Breather - at 2014.01.21 13:44:00
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12. [Suggestion] Overhaul KDR - in Feedback/Requests [original thread]
Sole Fenychs wrote: Grit Breather wrote: I like that idea of a 100 pool but capping at 50. Should make things more interesting and better balanced. I'd make the pool lower though, somewhere around 90 so you don't get 2 people with a full 50 ...
- by Grit Breather - at 2014.01.21 13:16:00
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13. [Suggestion] Overhaul KDR - in Feedback/Requests [original thread]
Sole Fenychs wrote: Taking down a player should count as a kill. But there should be a separate statistic of how many killed opponents actually died. Your own deaths, meanwhile, should only count on when a clone is wasted. This is about overal...
- by Grit Breather - at 2014.01.21 12:38:00
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14. [Suggestion] Overhaul KDR - in Feedback/Requests [original thread]
Heinz Doofenshertz wrote: Where to being. let's start with deaths. Deaths are only deaths if you die. right now in Dust if you down someone, you get credit for a kill, even if he is latter revived. and even if he is revived, it still counts as...
- by Grit Breather - at 2014.01.21 10:01:00
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15. request: remove kill to death ratio - in Feedback/Requests [original thread]
This post got me thinking about KDR as a whole, so I made another post about overhauling KDR entirely . I'd appreciate all your thoughts about this idea.
- by Grit Breather - at 2014.01.21 09:10:00
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16. [Suggestion] Overhaul KDR - in Feedback/Requests [original thread]
{TL;DR} KDR in DUST means the same thing as other FPS games, it's the quantity of your deaths vs. the quantity of your kills. This classic meaning doesn't quite match up with what DUST is. I suggest death quantity should remain the same, but kills...
- by Grit Breather - at 2014.01.21 09:08:00
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17. Future Vehicles - in Feedback/Requests [original thread]
GenStigma wrote: Grit Breather wrote: This is the second attempt at a post on the matter that I tried making a while ago. https://forums.dust514.com/default.aspx?g=posts&t=88296 You'll notice it's locked. The reason was just inactivit...
- by Grit Breather - at 2014.01.18 19:03:00
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18. Future Vehicles - in Feedback/Requests [original thread]
This is the second attempt at a post on the matter that I tried making a while ago. https://forums.dust514.com/default.aspx?g=posts&t=88296 You'll notice it's locked. The reason was just inactivity in replies. People just don't like respond...
- by Grit Breather - at 2014.01.18 17:58:00
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19. Future Vehicles - in Feedback/Requests [original thread]
GenStigma wrote: I understand there are some planned vehicles to come in the future such as the following link demonstrates: CCP Vehicle Concepts . Drop ships are a great way to get troops across the field, but are open to anti-air attacks. I'...
- by Grit Breather - at 2014.01.18 16:56:00
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20. With all this talk about infantry/full respec, I'd like to make another sugg... - in Feedback/Requests [original thread]
Cat Merc wrote: Kain already answered you. Optional respecs are labor intensive, and CCP has better things to do. Write down what you have, it will take much less trouble for you to do it than for CCP to go through Emails and respec every sing...
- by Grit Breather - at 2014.01.18 16:44:00
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